Happy puzzles help you to develop many skills in a fun way, for all ages.
Teachers love Happy Cube for their classroom!
These puzzles challenge students according to their development level
and ensure quiet, safe and focused play.
Why do teachers love the HAPPY 3D puzzles? Because…
• They are a great game for developing logic skills and 3D thinking
• They build the foundation for science, technology, engineering and mathematics (STEM) success
• They are set up quickly, and tiding up (3D to 2D) is part of the game
• They are compact, light, safe and durable
• Differentiation between students and ages is easy due to the different game levels and challenges
• Everyone plays according to his or her own creative approach and abilities
• Specific skills are practiced ranging from recognizing colours/shapes and developing fine motor skills for the little ones, to building and making strategies for the older ones
• Children improve both visual and spatial intelligence as they move from starter to expert
• Some of our educational puzzles are especially designed for the classroom and include several cards with challenges that guide children, parents and teachers from easy to expert
• The HAPPY 3D puzzles support self-esteem… all challenges are feasible
• They provide endless playtime for all ages
• They are perfect to play quietly on your own
• They gives also great fun playing together in group
• When having a couple or free minutes between larger tasks, these 3D puzzles are an ideal choice
The Smart Cube EduPack is especially developed for larger groups of the smallest pupils (3 to 6 years old).
Smart Cube EduPack contains:
• 30 Smart Cubes in different colours
• 2 teacher cards which enclude game sequence
and development areas
• 26 pupil cards with 52 challenges in 4 levels
• online support material (including stepwise solutions)
• Produced in EU
• 100% safe foam – tested
• Soft and unbreakable
• Washable at 30°
• Sturdy storage box
The Happy Cube XL is designed for children and playful adults (5 to 99 years old).
Happy Cube XL contains:
• 6 Happy Cubes (5 x 5 cm cubes) in different colours and difficulty
• 32 pupil cards with 60 challenges in 4 levels
• Produced in EU
• 100% safe foam – tested
• Soft and unbreakable
• Washable at 30°
Questions & feedback
We always welcome questions and feedback from educators. We are happy to help you in making the right choice for your school.
If you would like to make a purchase for your school, please feel free to contact us at any time.
Happy Cube is a haptic game which means you use all your senses while playing
When you accept the Happy puzzle challenge, you first THINK about how you are going to make the cube. During the puzzling you ACT with your hands and actively explore the surface and the shape of the puzzle pieces.
While playing you get visual feedback from your eyes, hands and fingers and emotional feedback from your heart. Finally, when you create the perfect cube, you FEEL HAPPY!
Since multiple senses are used, the learning is deeper grounded in brain and body, and therefore remembered better and longer.
Have you also got the feeling that it is better for children to play with ‘real’ toys than with electronic devices? Nowadays many parents’ 6th sense tells that it is better to physically play with toys than to spend hours playing with electronic toys like tablets and smartphones. But apparently their 6th sense is now also scientifically validated.
Research has shown that stronger brain connections are made when children use all their senses when playing a game. Haptonomy is a holistic approach, which recognizes humans as whole beings, gifted with reason and a wealth of emotive and sensitive powers. The haptonomic focus is body directed, on the affective and tactile sensations as important information source. The haptonomic study has been always postulating what neurosciences are now just beginning to prove: sensations, emotions and feelings are of capital importance for the development of the psychological life and intellectual capacities1. Consequently are toys, which let you use all your senses while playing, called haptonomic.
 Dolto-Tolitch, C. (1997). Pre- and postnatal Haptonomic communication, affective security and development. The International journal of prenatal and perinatal psychology and medicine, 9(2), 165-180.
A child in development needs to encounter the appropriate stimuli in his/her environment to train and prepare the brain and body for later functioning in the society and workplace. When children play with electronic toys like tablets and smartphones, only superficial brain connections are made since no tactile feedback by touch is received while playing. Hence, due to this passive contact no haptic or touch perception is established and what is learned is forgotten easily. Even worse; the renowned German memory researcher Manfred Spitzer1 warns that too much computer use leads to ‘digital dementia’, memory deterioration, voice and learning disabilities, attention disorders, stress and depression.
 Spitzer, M. (2012). Digitale dementie: hoe wij ons verstand kapotmaken. Antwerpen: Atlas Contact.
However, when people play with the haptonomic Happy Cubes, stronger and solid brain connections are made because multiple senses are used during active exploration. Haptic perception is established through the ‘touch and feel’ play dimension. Likewise the information gathered from different senses support and reinforce each other, resulting in deeper learning and body awareness. Thus, the more different senses are addressed, the stronger the brain synapses and the better memories are established.
With Albert Einstein we could say …
“It’s not that I’m so smart. I just stay with problems longer.”
Our foam 3D puzzles have been the subject of several experimental research projects:
In 1996, the professor Ingrid Kristoffersen and professor Carolina Andries of the VUB (Free University of Brussels, Faculty of Psychology and Educational Sciences, Research group Developmental and Life Cycle Psychology, Belgium) researched the Happy Cubes. This research resulted in the following conclusions:
- The Happy Cube encourages the development of spatial analytical skills;
- The Happy Cube stimulates locomotion: playing with the cubes demands a number of motoric action.
On the basis of these results, it can be concluded that the Happy Cube can effectively be used as pedagogical material in order to give children the possibility to develop their spatial analytical skills. Furthermore, the soft foam material appeals to children and calls on their curiosity and enthusiasm.
During schoolyear 2010-2011 we did some research in a kindergarten in Ooigem (Belgium). We tested how 59 toddlers, who have never puzzled 3D before, reacted on the Smart Cube puzzle model.The children had to make a perfect cube, a tower and a bridge within a limited amount of time. They were divided into four groups and each group received a different instruction (in word, as a drawing, as outlines or a replicate on paper). We wanted to know which instruction worked best.The conclusions of the research are:
- Most of the children were capable of making a perfect cube within 5 minutes (63%); 39% succeeded in making the tower and 12% completed the bridge within 10 minutes.
- Toddlers prefer instructions as outlines or as replicates.
- All toddlers were capable of cleaning up all the puzzles neatly in 5 minutes time. This cleanup phase provides the opportunity for every child to feel happy and successful.
Last but not least, we acquire a lot of hands-on experience with play days and puzzle workshops, that we and our distributors organize in Belgium, the Netherlands, Germany, Poland and many others. During these workshops we invite people to puzzle with the Happy Cubes.
When they start playing, people become very quiet and get instantly addicted to the 3D puzzle game! By observing their actions we conclude that people puzzle the cubes in two different ways:
- The first group of people puzzle at random and try to combine the puzzle stones without making a strategy.
- The second group of people carefully observe the puzzle stones for a relatively long period and, after figuring out which stones would match, they combine them and succeed faster in making a perfect cube, in comparison to the first group.
On the basis of our extensive research and our many years’ experience, we are convinced that our Happy 3D puzzles are a playful added value for children and grown-ups in their day-to-day development. And above all… they put a huge smile on your face!
In our 25 years of experience we have done some great cooperations.
These led to the development of many custom education products. Some examples:
We made a customized Little Genius (Happy Cube Junior) schoolbox 4 cm cubes, with 1 colour print, and challenge cards. This was a special for the world famous Kanguru math competition.
For the Nasco educational school supplier (US) we made a custom Happy Cube set, which is included in a box with specialized STEM developing games.
Please feel free to contact us at any time for more information on cooperation for your specialized eduction project.
Happy Cube solutions
Do you like to explore combinations without errors? We advice you the Happy Cube Solver Software. This software enables you to design your own constructions, and shows you the exact steps to create these sensational pieces of art.
You can design a shape, indicate which Happy Cubes© you have and the program shows the solution and the steps you have to follow. Based on OpenGL, the software integrates a graphic engine for creating and viewing Happy Cube combinations and a powerful AI engine for solving them.
This interactive environment for building Happy Cube combinations is written by Shy Shalom. We granted authorization to him to create the software, under explicit reservation of our rights on the Happy Cube Puzzles.
The software is released as OpenSource on sourceforge.net. Using this program automatically implies that you respect the copyrights on the Happy Cube©® puzzles. Modification of this open source program and it’s specific content is only admissible after consultation and authorization.