Happy puzzles help you to develop many skills in a fun way, for all ages.
Teachers love Happy Cube for their classroom!
These puzzles challenge students according to their development level
and ensure quiet, safe and focused play.
How do the Happy Puzzles support development?
• A great game for developing logic skills and 3D thinking
• Builds the foundation for STEM success
• Set up quickly for efficient use of valuable class time
• Compact and durable for ease of travel to and from home (excellent for family engagement)
• Each product has an age category with the focus on the development of a specific skill. These can range from practicing fine motor skills, making connections and recognizing colours and shapes, to building. Everyone plays according to his or her own creative approach and abilities.
• Children will improve both visual and spatial perception as they move from starter to expert.
• Includes several cards with challenges that will guide children, parents and teachers from easy to expert… perfect for any student.
• Supporting self-esteem
• Provides endless playtime
• Fun to play on your own and gives also great fun playing in group.
Smart Cube EduPack is especially developed
for larger groups of the smallest pupils.
Smart Cube EduPack contains:
• 30 Smart Cubes in different colours.
• 2 teacher cards which enclude game sequence
and development areas.
• 26 pupil cards with 52 challenges in 4 levels.
• Produced in EU
• 100% safe foam – tested
• Soft and unbreakable
• Washable at 30°
• Sturdy storage box
Questions & feedback
We always welcome questions and feedback from educators. We are happy to help you in making the right choice for your school.
If you would like to make a purchase for your school, please feel free to contact us at any time.
Happy Cube as a haptonomic and haptic game is a full body active
exploration experience… It’s … Art of CUBE.
When you accept the Happy puzzle challenge, you first THINK about how you are
going to make the cube. During the puzzling you ACT with your hands and actively
explore the surface and the shape of the puzzle pieces.
While playing you get visual feedback from your eyes, hands and fingers and
emotional feedback from your heart.
Finally, when you create the perfect cube, you FEEL HAPPY!
Since multiple senses are used, the learning is deeper grounded in brain and body,
and therefore remembered better and longer.
Have you also got the feeling that it is better for children to play with ‘real’ toys than with electronic devices? Nowadays many parents’ 6th sense tells that it is better to physically play with toys than to spend hours playing with electronic toys like tablets and smartphones. But apparently their 6th sense is now also scientifically validated.
Research has shown that stronger brain connections are made when children use all their senses when playing a game. Haptonomy is a holistic approach, which recognizes humans as whole beings, gifted with reason and a wealth of emotive and sensitive powers. The haptonomic focus is body directed, on the affective and tactile sensations as important information source. The haptonomic study has been always postulating what neurosciences are now just beginning to prove: sensations, emotions and feelings are of capital importance for the development of the psychological life and intellectual capacities1. Consequently are toys, which let you use all your senses while playing, called haptonomic.
 Dolto-Tolitch, C. (1997). Pre- and postnatal Haptonomic communication, affective security and development. The International journal of prenatal and perinatal psychology and medicine, 9(2), 165-180.
A child in development needs to encounter the appropriate stimuli in his/her environment to train and prepare the brain and body for later functioning in the society and workplace. When children play with electronic toys like tablets and smartphones, only superficial brain connections are made since no tactile feedback by touch is received while playing. Hence, due to this passive contact no haptic or touch perception is established and what is learned is forgotten easily. Even worse; the renowned German memory researcher Manfred Spitzer1 warns that too much computer use leads to ‘digital dementia’, memory deterioration, voice and learning disabilities, attention disorders, stress and depression.
 Spitzer, M. (2012). Digitale dementie: hoe wij ons verstand kapotmaken. Antwerpen: Atlas Contact.
However, when people play with the haptonomic Happy Cubes, stronger and solid brain connections are made because multiple senses are used during active exploration. Haptic perception is established through the ‘touch and feel’ play dimension. Likewise the information gathered from different senses support and reinforce each other, resulting in deeper learning and body awareness. Thus, the more different senses are addressed, the stronger the brain synapses and the better memories are established. More specific this means the following for the Happy Cube:
With Albert Einstein we could say …
“It’s not that I am so smart, I just stay with problems longer… “
Research & Developement
During schoolyear 2010-2011 we did some research in a kindergarten in
Ooigem (Belgium). We tested how 59 toddlers, who have never puzzled 3D
before, reacted on the Happy Cubes model Smart Cube.
• Most children of the third year in kindergarten are capable to make the conversion from a 2D drawing to a 3D construction in reality. Some children of the second year experience little difficulties. Best results are reached when toddlers are situated in a context were they can learn from each other.
• Toddlers prefer instructions as outlines or replicates.
• Teachers prefer replicates because they fear that kids will get confused, thinking that blocks need to be piled up.
• Toddlers are capable of cleaning up the puzzles neatly in about 5 minutes time. This cleanup phase provides the opportunity for every child to feel happy and successful.
Ovitiusamet volorem nos sequisin non nus rem aut magniam doles et qui ut liti omnimagniet pore dissit placepratem volo odiosam qui blabo. Itatque dolupta quamus.
Et atur ad ut as eatectur same simusam usandipsam, cupti quianih ilitio. Parum dus as sunti sae dolupta
Ovitiusamet volorem nos sequisin non nus rem aut magniam doles et qui ut liti omnimagniet pore dissit placepratem volo odiosam qui blabo. Itatque dolupta quamus.Et atur ad ut as eatectur same simusam usandipsam, cupti quianih ilitio. Parum dus as sunti sae dolupta cullessunt il id que corpore ctaquid mo vel int ellacer umenia volestibero volorem laborpo stecullabo. Ra perferibus sum nonsequ asperspedis et dolorehendit od quos as aute volentotas eumquist labores et quiaturis et audignit quam fugit quatemporro ex ex et utemquuntur, id qui omnis eicae.
Please feel free to contact us at any time for more information on cooperation.
Happy Cube solutions
Do you like to explore combinations without errors? We advice you the Happy Cube Solver Software. This software enables you to design your own constructions, and shows you the exact steps to create these sensational pieces of art.
You can design a shape, indicate which Happy Cubes© you have and the program shows the solution and the steps you have to follow. Based on OpenGL, the software integrates a graphic engine for creating and viewing Happy Cube combinations and a powerful AI engine for solving them.
This interactive environment for building Happy Cube combinations is written by Shy Shalom. We granted authorization to him to create the software, under explicit reservation of our rights on the Happy Cube Puzzles.
The software is released as OpenSource on sourceforge.net. Using this program automatically implies that you respect the copyrights on the Happy Cube©® puzzles. Modification of this open source program and it’s specific content is only admissible after consultation and authorization.